The worlds
Every world here is invented: its land, towns and airports. Turn one around in 3D, pick a landmark and take off from it.

Foxfield Regional (XFFD)
Fly a light trainer over Foxfield Regional, an inland regional airport, at your own pace. Nothing is scored. This is an early look at how a small plane feels in the air.

Harbourpoint (XHBP)
Fly a light trainer from Harbourpoint, an island airport in a seaside bay below a harbour town, at your own pace. The sea fills half the map. Nothing is scored.

Lantern Valley (XLNV)
Fly a light trainer from Lantern Valley, a small airport on a river plain among steep limestone peaks, rice terraces and white-walled villages, at your own pace. Nothing is scored.

Jade Gate (XJDG)
Fly a light trainer from Jade Gate, a small airport in a mountain valley beside an old walled city, with tall granite pillars, a hillside temple and an old wall along the northern ridge, at your own pace. Nothing is scored.

Cloudmeadow (XCLM)
Fly a light trainer from Cloudmeadow at your own pace: a small airport on a windy highland meadow, with flat-topped mountains and their waterfalls to the east, tall sea cliffs and a stone village to the west, old ruins and a great lone tree. Nothing is scored.

Starlight Bay (XSLB)
Fly a light trainer from Starlight Bay at your own pace: a small airport on the west shore of a sunny bay, with a town climbing the green hills, a harbour, a little railway along the coast, rice fields in the valleys, and an island with a lighthouse and a steel arch bridge across the strait. Nothing is scored.

Lumenport (XLMP)
Fly over a big invented city at your own pace: towers on both banks of a wide river, a light railway, a container port at the river mouth and the open sea. Nothing is scored.